Simplest state possible - effectively featureless
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| EmptyState () |
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| EmptyState (string name) |
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| State () |
| Create a state with the default name More...
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| State (string name) |
| Create a state with a custom name rather than the default More...
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void | OnEnter () |
| Called when the state is entered More...
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void | OnExit () |
| Called when the state is exited, before the next state is entered More...
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virtual void | Update () |
| This can be called every frame or whenever for complex states that have behavior on a frame by X basis. More...
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void | SetVerbose (bool isVerbose) |
| Set whether the state machine is verbose or not More...
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virtual string | DefaultName => "State" |
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string | Name [get, private set] |
| Name of the state. This will either be user defined or the default state name depending on the constructor used More...
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Simplest state possible - effectively featureless
Definition at line 6 of file EmptyState.cs.
◆ EmptyState() [1/2]
BGC.StateMachine.EmptyState.EmptyState |
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◆ EmptyState() [2/2]
BGC.StateMachine.EmptyState.EmptyState |
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string |
name | ) |
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◆ OnStateEnter()
override void BGC.StateMachine.EmptyState.OnStateEnter |
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The documentation for this class was generated from the following file: