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BGC Tools
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Simple State with optional lambda arguments for OnStateEnter and OnStateExit. The lambdas return strings which, if not null, are fired off as Triggers More...


Public Member Functions | |
| TriggeringLambdaState (string name, Func< TTriggerEnum?> onStateEnter=null, Func< TTriggerEnum?> onStateExit=null) | |
Public Member Functions inherited from BGC.StateMachine.TriggeringState< TTriggerEnum > | |
| TriggeringState () | |
| Create a coordinating state with the default name More... | |
| TriggeringState (string name) | |
| Create a coordinate state with a custom name rather than the default More... | |
| void | SetStateMachineFunctions (IStateTrigger< TTriggerEnum > triggers) |
| Receive state machine related functions that give states required behaviour More... | |
Public Member Functions inherited from BGC.StateMachine.State | |
| State () | |
| Create a state with the default name More... | |
| State (string name) | |
| Create a state with a custom name rather than the default More... | |
| void | OnEnter () |
| Called when the state is entered More... | |
| void | OnExit () |
| Called when the state is exited, before the next state is entered More... | |
| virtual void | Update () |
| This can be called every frame or whenever for complex states that have behavior on a frame by X basis. More... | |
| void | SetVerbose (bool isVerbose) |
| Set whether the state machine is verbose or not More... | |
Protected Member Functions | |
| override void | OnStateEnter () |
| Called when the state is entered More... | |
| override void | OnStateExit () |
| Called when the state is exited before the next state is entered More... | |
Protected Member Functions inherited from BGC.StateMachine.TriggeringState< TTriggerEnum > | |
| void | ActivateTrigger (TTriggerEnum key) |
| Activate a trigger in the state machine this state is a part of More... | |
Private Attributes | |
| readonly Func< TTriggerEnum?> | onStateEnter |
| readonly Func< TTriggerEnum?> | onStateExit |
Additional Inherited Members | |
Protected Attributes inherited from BGC.StateMachine.State | |
| virtual string | DefaultName => "State" |
Properties inherited from BGC.StateMachine.State | |
| string | Name [get, private set] |
| Name of the state. This will either be user defined or the default state name depending on the constructor used More... | |
Simple State with optional lambda arguments for OnStateEnter and OnStateExit. The lambdas return strings which, if not null, are fired off as Triggers
| TTriggerEnum | : | struct | |
| TTriggerEnum | : | Enum |
Definition at line 9 of file TriggeringLambdaState.cs.
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inline |
Definition at line 15 of file TriggeringLambdaState.cs.
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inlineprotectedvirtual |
Called when the state is entered
Implements BGC.StateMachine.State.
Definition at line 25 of file TriggeringLambdaState.cs.
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inlineprotectedvirtual |
Called when the state is exited before the next state is entered
Reimplemented from BGC.StateMachine.State.
Definition at line 35 of file TriggeringLambdaState.cs.
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private |
Definition at line 12 of file TriggeringLambdaState.cs.
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private |
Definition at line 13 of file TriggeringLambdaState.cs.
1.8.13